![]() ![]() “Giant” List of changes) for the project. Larian is currently working on patches and the first major patch (it promises). “Baldur’s Gate 3 is a great game that unlike many recent PC releases comes polished with no critical issues and at a level of technology that puts other major AAA titles to shame.”– Battaglia summarized the technical analysis.īaldur’s Gate 3 left Early Access on August 3rd on PC (Steam, GOG) and will be released on September 6th for macOS and PS5. Optimized settings for Digital Foundry’s Baldur’s Gate 3 (Image source: Digital Foundry) A lack of FPS can also lead to a reduction in model quality and detail. In his article, Battaglia gave advice on how to optimize Baldur’s Gate 3 for a 20% increase in performance without serious graphics damage: the specialist recommended reducing the quality of shadows, fog and depth of field. A stable 60 fps can be achieved with DLSS, but the expert admits that not everyone has a GPU that supports this scaling. ![]() There are no serious problems in Baldur’s Gate 3, but Battaglia did complain about the lack of support for FSR 2 (coming out on September 6th), the behind-the-ear trail when activating DLSS 2, and crashes when using Vulkan (this API will be Recommended for PC owners “very old” CPU) compared to DirectX 11.īattaglia reports that Baldur’s Gate 3 doesn’t put too much strain on the PC since the RTX 2060 runs Super 40 to 60 fps at 1440p with 4.5 GB of VRAM. In addition, the project is based on the Larian engine, which is commendable in times of Unreal Engine dominance. According to Battaglia, Baldur’s Gate 3 isn’t the most graphically advanced game out there (legacy technology), but the characters are beautifully animated, the special effects are pleasing to the eye, and the environments are meticulously detailed. ![]()
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